14: Crossover

14: Crossover

If you could transport the setting, characters or story from another medium (film, book, comic, etc) into one of your game designs, what would you choose?

 

 

I would be most excited about our latest prototype, Graffiti Knights, to get it’s own TV Series. It features 5 competing crews of street artists, competing for artistic dominance in a huge city. They are all hacked into the police database and are basically using a very sophisticated, surveillance-drone-developed “Defacement Activity Map” as a leaderboard. It’s such a lovely combination of technology and art and could have some incredible and unique characters operating in this very gritty underground universe. Obviously, Boots Riley would direct it.

Omari Akil

I have always been interested in seeing Dr. Seuss books turned into real games with real game mechanics. There is always a great story arc that I think would translate well. And the art is already available. My game design partner and I have been working on The Lorax for quite some time. Hopefully one day we’ll see it on game tables around the world.

Helaina Cappel

While we were working on Village Pillage, we realised how nicely it would work as an Avatar/Korra-themed game. The four card types – Farmer, Wall, Raider, Merchant – map perfectly to Water, Earth, Fire, and Air.

Peter Hayward

I’ve had the honour of working with licenses many times, including many of my favourites. Still, I have more on my list! I’m a huge Hayao Miyazaki fan – my favourite manga is Nausicaä of the Valley of the Wind, a cautionary ecological parable. I would love to work on games for Stan Sakai’s Usagi Yojimbo (the ongoing story of a wandering samurai rabbit in feudal Japan) and The Sixth Gun by Cullen Bunn and Brian Hurtt (a weird west tale about magical pistols and those who covet them). I enjoy representing these wonderful characters and worlds on the tabletop.

Sen-Foong Lim

Graffiti Knights is such a lovely combination of technology and art and could have some incredible and unique characters operating in this very gritty underground universe. — Omari Akil

I would love to make a board game based on the reality TV show Big Brother. In the show, there is so much scheming, alliance-making (and breaking) and do-or-die competitions. I have yet to figure out how it could work as a fun experience since there is so much backstabbing and voting against other players, which can quickly turn into a hurtful situation. But I feel it could be done in a light-hearted way. Shout out to my husband John who first suggested this (we always watch BB together).

Pam Walls

I have two films in mind I would love to adapt as games : The Borrowers (1997) with John Goodman, one of my favourite comedies when I was a kid, it would be an adventure game, and The Boat That Rocked (2009) about pirate radio stations in 1960s England, which would be humorous and a bit provocative considering the context of the storyline.

Doria Roustan

I have always thought an Indiana Jones edition of my card game Archaeology would be fantastic! Those movies were certainly in my mind when I designed the game, and I think their pulpy adventurous spirit would fit the gameplay well. We all can dream.

Phil Walker-Harding

I really enjoy using music as a theme, mechanic, and/or backdrop for my games, and I keep a list of music-related game ideas. One of my dream projects would be making a Powered by the Apocalypse RPG based on TWRP – they’re a synthpop band that has this very 80s cartoon aesthetic and backstory. Their songs are about things like friendship and life being rad, and they already look like superheroes. After all the “make people cry” games I’ve made, I’d love to make a game that’s about 80s nostalgia and solving problems through the power of friendship.

Clio Davis

I have yet to figure out how [Big Brother] could work as a fun experience since there is so much backstabbing and voting against other players, which can quickly turn into a hurtful situation. But I feel it could be done in a light-hearted way.
— Pam Walls

I have a lot of ideas for IP (Intellectual property) content all the time. But being more of a theme-first designer in general, I can’t think of any existing designs I’d want to theme using something from someone else’s creative works: with the only exception being slapping Pirates of the Caribbean on my Lego pirate game – purely for commercial reasons! That being said, I would love to make a campaign-based boardgame based on Inception. The mind is a very rich space and the film connection could make it very accessible to a wide audience.

James Naylor

I’d love to make an Ender’s Game board game. It was my favourite book growing up and making a game based either on the video game in the book or the battle room would be really interesting. The battle room would be particularly interesting, as there’s no gravity, so you’d have to work with a lot of geometries to make it come out right. I’m not sure you could properly do this with a board game, but it’d be a lot of fun to try!

Carla Kopp

A Clockwork Orange (I can imagine an entire ‘memory’ style game based around the Ludovico reprogramming sequence). 1984 (when even the rebellion is a tool of the state, you could get some great new twists on traitor mechanics). The Metamorphosis – or anything by Kafka for that matter (no idea what really, I just find his novels impactful and naturally playful). House of Leaves (the idea of ‘space as horror’ could be the foundation of an amazing tile-laying game). Lord of the Flies (a physical wide game).

Andrew Sheerin

Warren Ellis’ Transmetropolitan where everyone plays a filthy assistant persevering to out-snark the dystopian powers-that-be, or Dead Like Me, the TV series where everyone is a reaper who fails to reap based on special circumstances of the soul in question (would make an excellent RPG!).

Adrienne Ezell

I would love to make a campaign-based boardgame based on Inception. The mind is a very rich space and the film connection could make it very accessible to a wide audience. — James Naylor

Given no costs in a fantasy universe, I’d go with Star Wars, to make some money. There are some comics that I have a deep connection to and would love to build a worthy game around. Ramna 1/2, Maison Ikkoku, Disappearance Diariesbut a worthy game should be built around them from the ground up, not just have the characters/setting/story super-imposed on top.

Bez Shahriari

I think there’s a compelling game to made out of the Persona series of video games, anime and manga. A riotous smash and grab dungeon crawl featuring the characters from Persona 5 would be my dream, as long as it captured the importance and humour of the relationships between the characters. It would need to keep the mundanity of everyday life in there as well, like working in a shop to earn enough money to buy some new armour while the problems in the dungeons grow ever more troublesome… Wonder if Atlus would be up for a collaboration?

Michael Fox

DUNE!!!!

Bruno Cathala

A worthy game should be built around them from the ground up, not just have the characters/setting/story super-imposed on top. — Bez Shahriari

I’ve always wanted to do a proper James Bond game and the best format would be modular decks of cards: this would allow you to add and remove elements integral to the story scenarios: driving, climbing, (proper) gambling, epicurean pursuits, sport, skiing and – most importantly – fighting and investigation. A cross between an escape room and the Lord of the Rings LCG, then. I’m also talking the hard-bitten novel/early Connery Bond, mind; not the preposterous exaggerations of the later movies. Grit, plot and a real sense of a lower tech / more physical time: your name is Bond, James Bond.

Tony Boydell

There are so many! Horror/sci-fi movies that feature a dinner party are a big thing for me right now, so that would include Get Out, The Invitation and Coherence. If I were to write one, it would have to be the antithesis of Graham Walmsley’s Marinara. Currently, Kira Magrann and I are working on a TTRPG using a dollhouse that’s heavily inspired by Frances Glessner Lee’s Nutshell Studies of Unexplained Deaths, a series of dollhouse dioramas that depicted murder scenes (constructed between 1896 and 1949). Hereditary and Superstar: The Karen Carpenter Story are also inspirations for the project.

Banana Chan

Paradoxically, while I like relatively simple and straightforward games, my literary tastes are more with long, heavy, zany and intricate novels, of a kind probably impossible to carry into a game, even a heavy one. My kind of games are usually better based on simple, light and very cliche settings, and I’m starting to lack new ideas for them.

Bruno Faidutti

I would love to be able to transport the Fables graphic novel series over to a narrative-based game. Telltale games did an excellent job with The Wolf Among Us, but I think that Bill Willingham’s characters would make for some amazing adventures on the tabletop.

Sam Illingworth

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