19: Dinner

19: Dinner

If you could invite up to three designers, living or dead, to a dinner party, who would you invite and why?

 

 

I would invite Alex Randolph. In my opinion, he is one of the fathers of modern gaming (with Sid Sackson), and is probably one of the first to understand how the design of game components can influence game experience.

Bruno Cathala

Elizabeth Magie, Leslie Scott and Peggy Brown. Not only would I get a ton of insight into board game design, it would also be a super fun dinner party with these 3 legends.

Pam Walls

I was lucky enough to spend some time with Antoine Bauza at a convention. I enjoyed that time, and I’m sure I would enjoy his company. James Ernest is an absolute delight, and absolutely hilarious. He would certainly be fun to have at dinner. Elizabeth Hargrave has recently made a big splash on the design scene. I’ve enjoyed listening to her talk about the process on podcasts, I think she would be fun to talk shop with.

Seth Jaffee

Matthew Dunstan and Brett Gilbert, because it’s been a while, it will be nice to catch up and talk shop.

Doria Roustan

Alex Randolph is probably one of the first to understand how the design of game components can influence game experience. — Bruno Cathala

Lizzie Magie (designer of ‘The Landlord’s Game’, which later mutated into Monopoly). By all accounts a fierce mind, a brave activist and a visionary idealist, believing that getting children to play brutally unfair games would result in future social change. I’d also invite Guy Debord so he can maybe explain what his ‘Game of War’ is really about and to inject some Situationist chaos into proceedings. And the recently departed Bernie De Koven to keep us true to our childlike natures and stop the other guests getting too heavy.

Andrew Sheerin

Honestly, I’d invite good friends of mine that I see at conventions for never enough time. Time is precious and I value that time so much.

Kathleen Mercury

I’ve read a bunch of Sid Sackson’s writing, and think that it’d be interesting to sit with him and pick his brains – the games he was designing fifty years ago still feel fresh and exciting, so hearing about his approach would be incredible. I’ve had the pleasure of speaking with Peter Olotka before – one of the designers of Cosmic Encounter – and would love to hear more of his stories of his earlier days in the industry. Nikki Valens would also be a wonderful guest – their approach to adapting and updating Arkham Horror was very interesting, and I’m looking forward to seeing what they do with Fog of Love’s upcoming LGBTQ+ content. I think that mix would give a great mix of discussion and stories from the past and present.

Michael Fox

Richard Garfield (so that I could fanboy over Magic and ask him how he comes up with so many ideas for original mechanics), Elizabeth Hargrave (so that I could fanboy over Wingspan and ask her how to make good tabletop games that also encourage dialogue around important topics), and Rob Daviau (so that I could fanboy over Betrayal and ask him to make a Catan legacy game).

Sam Illingworth

Lizzie Magie: By all accounts a fierce mind, a brave activist and a visionary idealist, believing that getting children to play brutally unfair games would result in future social change. — Andrew Sheerin

Eric Lang is one of my mentors and absolute friend of mine so he gets an auto-invite! As for the other two, I would love to invite Kevin Wilson as he has a wealth of knowledge and advice for designers (and I’d love to see Eric and Kevin talk shop together) and Bruno Cathala, because I had a great time talking for a brief while at a con a ways back so I’d love to re-connect with him again over some good French food! (Hi Bruno!)

Christopher Chung

Alex Randolph, because he certainly has great stories to tell. Wolfgang Kramer, with his wife, because they have an innate elegance and will certainly fit well with him. And then may be I’ll add Dominique Ehrhard, or Eric Lang – also with his wife. And I’ll just listen.

Bruno Faidutti

I would invite BakaFire of “Tragedy Looper” fame as the language barrier got in the way the one time we’ve met. He designs some of the most convoluted games ever so I want to hear about his process. I would summon the spirit of Sid Sackson to dinner. Sid always squeezed an amazing amount of gameplay out of a minimal amount of rules, so I know I could learn a lot from him. Last, but not least, I would invite Leslie Scott to discuss her approach to designing deceptively simple but enthralling games. Then we’d all play Jenga after dessert!

Sen-Foong Lim

Uwe Rosenberg, Vlaada Chvatil, and for a third, I feel like nothing could beat speaking to the original “designer” of Chess. Uwe and Vlaada just to thank them for the literal hours of joy I’ve had with their games (and to pick their brains); the designer of chess to let him know what a lasting impact their game had on the world.

Peter Hayward

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