21: Goals

21: Goals

What are your current goals connected to game design? How do you make sure you stay on track towards these goals?

 

 

My current goals are to create and use games in order to add playfulness to daily life, to make boring or difficult things easier and sexier, to increase the experimental dimension in teaching and learning, to make games a philosophy and a way of living instead of just a product. Staying on track is challenging as my goals are many, it is hard to not get lost in the infinite possibilities. I keep my eyes opens for inspiration in my environments and keep track of all my ideas by placing them in my projects’ waiting list.

Doria Roustan

Right now I just want to finish my backlog of games! The thing that helps me the most is my regular playtest group. Without regular testing, games sit on the shelf, gathering dust.

Seth Jaffee

First, I want to step back from working with licenses to create some original stories, characters, and worlds. Why? Because one of my goals is for someone to cosplay as a character that I made! Second, I’ve been doing a lot more designing and playing on the RPG side of the table. I have a cyberpunk Afrofuturist hip hop concept for an RPG that I want to be a real thing! Third, I want to put some more work in on some bigger game ideas because I’m sensing a shift in the market towards a need for new, meatier games.

Sen-Foong Lim

My goals are to a) enjoy the process and b) keep going as long as I do. For the time being, this means making steady progress with the minimum amount of stress. While I’d love to be ‘doing games’ full-time, there are a number of real-life issues that need resolving first; once they’re sorted, I look forward to immersing myself in the hobby I love and making it my career. Patience keeps me on-track.

Tony Boydell

My current goals are to create and use games in order to add playfulness to daily life…to make games a philosophy and a way of living instead of just a product. — Doria Roustan

My goal is to stay one step ahead of the market. This means extensive research (fortunately researching games is fun!) I think designing based on today’s trend (for a current example: roll-and-write games, or polyomino games) will yield diminishing returns. The goal is to spot the next big trend – or to create a trend – or to step outside of trends and create something totally unique. I have been inclined to spread myself thin – pursuing many projects at any one time. I now need to focus on fewer games, and take the stress out of the process.

Adam Porter

My current goals in game design at this point is to try to carve out time to work with some of the ideas I have for design. Being that I am developing other people’s games on a full time basis, I have so little time to sit down with my own ideas. I would also really like to design a deck builder that is interesting enough for adults to play, but is meant to be accessible by younger/new players.

Helaina Cappel

My only goal is the ever-more enthusiastic, impatient and deliberate repudiation of hobby games. Having learnt the liturgy, I now reject the doctrine. Who has the time? Who has the time for such uncaring, intricate, rented worlds? (That’s Larkin, that is.) I can’t be doing with all that. Dear Eurogames: It’s not you, it’s me. We’ll always have Essen!

Brett J. Gilbert

The goal is to spot the next big trend – or to create a trend – or to step outside of trends and create something totally unique. — Adam Porter

Until an idea forms more completely, I usually keep my design specific goals quite loose. The big obvious one I have right now is getting my game, Magnate, to market. For tracking that I manage my work in week long ‘sprints’ a technique I have borrowed from my software-based dayjob. That combined with a *very* simple Gantt chart for non-negotiable deadlines (like events, seasonality) helps me manage progress.

James Naylor

My current goals for game design are quite modest. I am aiming to design one, high-quality game a year, which given my other work commitments is just about achievable. I make sure that I keep on track with this goal by creating dedicated time in which to design, and try very hard to keep this ring-fenced.

Sam Illingworth

Right now, my goal is simply “get better at designing games people want”, which I’m measuring by successful pitches/consumer sales. I’m working towards it by designing a variety of games; the lessons I learn tend to apply to all the games I’m designing. Right now, for example, I’m working on a 5-minute take that game, a 2-player abstract legacy game, a 2-4 player tetris Euro, a 2-5 player hidden movement ‘ameritrash’ game, a 4-10 player negotiation game, and several party games.

Peter Hayward

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