6: Inspiration

6: Inspiration

What was the most recent thing to inspire you with regards to game design?

 

My most recent inspiration came out of several amazing conversations about role playing games, stories, and boardgames. Talking with people who design different types of games than I do often yields lots of inspiration and insight.

Roberta Taylor

Disappearance! In a lot of games, you build things. I like to explore game systems where all pieces are on the table at the beginning, and then the tension increases as game elements disappear step by step.

Bruno Cathala

I hope I’m not too off topic on this question, but I will refer to a boardgame playtesting event that I attended last week in Spain, Protos y Tipos, organized by LUDO (the Spanish association of board game designers). More than 250 designers attended this event, and the amount of creativity that flooded the rooms was amazing. Getting together with other designers in these events inspires you with new ideas and their great feedback. It inspires you to keep designing, to improve, to share experiences, to collaborate,…

Núria Casellas

I was reading about how Amazon warehouse workers reportedly carry ‘pee bottles’ with them so they can urinate on the go and not endanger their packing targets. That detail of modern, capitalist brutality got me thinking about what self-imposed humiliations a group of players might adopt if they are forced to fight each other for points and said humiliation might be the thing that gives one the edge over other players… And of course it raises the question: why fight each other? Why aren’t workers rising up en masse and overthrowing the warehouse? So yes, I’m busying myself with all manner of depressing menial work-based games right now. How’s that for a Kickstarter pitch?

Andrew Sheerin

I often find inspiration in the games I play. My most recent title for example, Crusaders: Thy Will Be Done, was inspired by an incorrect guess as to what Stefan Feld’s Trajan would be like, given only the teaser info: “it’s like Mancala plus Rondel.”

Seth Jaffee

That detail of modern, capitalist brutality got me thinking about what self-imposed humiliations a group of players might adopt if they are forced to fight each other for points… — Andrew Sheerin

Lately, I’ve gotten really inspired by playing games that I end up not enjoying. My design brain starts working and I want to fix whatever the thing is that made my experience less than ideal and I usually can quickly come up with several ways to try and make the experience better. It doesn’t have to be something that I outright hate, it could be some annoyance in a game. Just something that I think I could make better in some way or a different take on it.

Carla Kopp

Recently, two things really make me want to start a new game. One is a picture found on Twitter (that I would not share, I’m still “using” it) and the second is a Youtube channel called Game Maker’s Toolkit which talks about video game design.

Théo Rivière

I have always been very inspired by what surrounds me, by reality and daily life. The most recent inspiration would be the urgency of taking care of the planet, preserving our ecosystem and biodiversity. It made me think about games as ecosystems and biodiversities themselves, and made me approach their creation in a different way.

Doria Roustan

A book of watercolour paintings of the shipping areas around the United Kingdom set me off: the areas have codenames that are referenced in regular radio shipping forecasts which, before SATNAV, were the only means of alerting fisherman of what the weather would be. The forecast boils down the information to short and clear words and numbers. The areas make an appealing map board, the weather changes are a great accompaniment to a pick-up-and-deliver mechanic and I even researched distribution of fish stocks by region. I have been obsessively-prototyping this for the last month – see my BGG blog for details!

Tony Boydell

The sense of wonder I get when my expectations are defied. This happened most recently with The River from Days of Wonder. I went in thinking, this is easy baby time… and then got in deeper and found a lovely thinky puzzle that didn’t burn my brain but tickled it pleasantly. I want to give players that opportunity.

Adrienne Ezell

My design brain starts working and I want to fix whatever the thing is that made my experience less than ideal and I usually can quickly come up with several ways to try and make the experience better. — Carla Kopp

Old school arcade and handheld games where you have to catch items before they fall like Tapper and Popeye inspired my latest party game.

Pam Walls

Lately I have been inspired by the work of a few smaller publishers who have a clear vision and visual style for their line of games. Seeing a company put creativity, individuality, and care into each of their releases can help new possibilities for design come to mind. A passion for games is very infectious, so for me it is really important to keep listening to and interacting with people who want to make great games!

Phil Walker-Harding

The sky. How do I share my experience of airport and planes? How do I let people into that experience? That led to my current game.

Kenechukwu Ogbuagu KC

Welcome To… inspired me recently to look at what other mechanism can be combined with writing. Welcome To uses card flipping with the writing portion so I let my brain wander on what I could do and I thought of worker placement. So now I’m working on a design called Holidays Draw Near about gingerbread people going into the candy forest so they can compete in the annual house decorating contest. With the candy you collect from the forest, you’ll make different decorations. You’ll draw those decorations in spaces that make up your house and lawn. Best decorated house wins!

Sarah Reed

The last things was the map of all the Apollo landings. It made we want to design a game about settling the moon. Most people agree that in order to get to Mars efficiently we will have to have a good moon base. So I did. Now it is one of my projects, working title “Man on the Moon”.

Pini Shekhter

Lately I have been inspired by the work of a few smaller publishers who have a clear vision and visual style for their line of games. Seeing a company put creativity, individuality, and care into each of their releases can help new possibilities for design come to mind. — Phil Walker-Harding

I’m working on a commissioned project with The Salvation Army Australia’s International Aid Department. We are trying to make a game that has real-world educational possibilities, is aimed at a non-gamer audience, and is quick to learn with few components. Taking cues from the complexity of the real world and distilling it down to highlight key messages, but without trivialising the often really difficult circumstances people find themselves in, has been challenging, but being able to work on something that will hopefully help others is energising.

Sye Robertson

My students come up with the most creative, unusual, and fresh themes. One of my current favourites is about Venus fly traps trying to eat the most pixies. When they, or I, forget about what’s safe and focus on what’s fun, the most exciting ideas spring forward.

Kathleen Mercury

My most recent inspiration was a ‘they’, rather than a ‘thing’: friend and fellow Cambridge Design Meetup group member Federico. I’d lost my design mojo after some recent designs hadn’t got the kick-start (no pun intended) in life they’d deserved after being published. When I saw Federico last Essen, he asked why I hadn’t been attending meetings. Instead of joining me to wallow in cynicism he has been relentlessly positive ever since, encouraging me off the ledge and back to regular play test visits. Thanks to him, three new games are starting to take shape. Thank you sir!

Chris Marling

Pretty much the same thing as usual – a random conversation that spiralled off into an ‘I wonder…’. I’ve found myself leading with theme a lot recently, thinking about what kind of story I want to experience when playing a game, then trying a range of mechanisms to see what fits. A positive, creative environment really encourages wide ranging discussion, and from there anything can happen.

Michael Fox

When they, or I, forget about what safe and focus on what’s fun, the most exciting ideas spring forward. — Kathleen Mercury

With each of my released games I have found that my motivation has shifted and evolved. I like constraints: I work best when under limitations. I have been trying to create a game for 6 year olds. I’m inspired by the challenge; the prioritising of fun and accessibility – over notions of fairness, or strategic choices, or thematic integration or any of the other hallmarks of serious grown-up game design. I have at the forefront of my mind the Gamewright games Sleeping Queens, Too Many Monkeys and Rat-a-Tat Cat, which all do this so well.

Adam Porter

My most recent moment to get inspired was in a brainstorming session with another colleague trying to design a new prototype. His ideas inspired me. My ideas inspired him. We inspired each other with our ideas that were subsequently used to “re-inspire” each other again into new ideas.

Eloi Pujadas

For inspiration in the sense of getting new ideas, I’m always seeing little things that inspire me thematically. I just keep a running list. The last thing I added to the list was seahorses, while I was watching an episode of BBC’s Blue Planet series last night. For inspiration in the sense of things that keep me going, I’ve gotten a surprising number of comments on Wingspan along the lines of “you made a game my (wife/girlfriend) actually wants to play!” I don’t know what that is, but it makes me want to design more games. Boardgaming as a hobby will only get better as it gets more inclusive.

Elizabeth Hargrave

The most recent thing to inspire me with regards to game design was playing Richard Garfield’s Keyforge. Whilst the game that I am currently in the process of designing doesn’t have the capacity to create one-off decks for every player (the algorithms for which still astound me!), playing Keyforge reminded me that truly great games present a unique experience for every player. Creating this unique experience has helped me to re-focus a few ideas which I am confident will result in a more memorable game for all players.

Sam Illingworth

Comments (0)
Join the discussion
Read them all
 

Comment


Warning: Illegal string offset 'ID' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 480

Warning: Illegal string offset 'title' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 481

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 482

Warning: Illegal string offset 'menu_order' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 483

Warning: Illegal string offset 'active' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 484

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 488

Warning: Illegal string offset 'ID' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 480

Warning: Illegal string offset 'title' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 481

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 482

Warning: Illegal string offset 'menu_order' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 483

Warning: Illegal string offset 'active' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 484

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 488

Warning: Illegal string offset 'ID' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 480

Warning: Illegal string offset 'title' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 481

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 482

Warning: Illegal string offset 'menu_order' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 483

Warning: Illegal string offset 'active' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 484

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 488

Warning: Illegal string offset 'ID' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 480

Warning: Illegal string offset 'title' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 481

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 482

Warning: Illegal string offset 'menu_order' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 483

Warning: Illegal string offset 'active' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 484

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 488

Warning: Illegal string offset 'ID' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 480

Warning: Illegal string offset 'title' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 481

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 482

Warning: Illegal string offset 'menu_order' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 483

Warning: Illegal string offset 'active' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 484

Warning: Illegal string offset 'key' in /var/sites/d/design100.org/public_html/wp-content/plugins/advanced-custom-fields-pro/includes/api/api-field-group.php on line 488

Hide Comments
Back

This is a unique website which will require a more modern browser to work!

Please upgrade today!

Share