40: Up-and-Comers

40: Up-and-Comers

Which new designer have you been particularly impressed by recently? Why should we check out their designs?

 

 

Omari Akil, for making hobby boardgames that are firmly rooted in African-American culture. Traditionally boardgames have reflected a relatively narrow slice of human experience and imagination, and I love seeing people bringing different perspectives to the table.

Elizabeth Hargrave

Julio E. Nazario has a better grasp of product and toyetic design than any new designer I’ve ever seen. In five years, we’ll all either be working for him or dead by his hand. Also, Marek Tupy – he’s a Toronto designer who just has an amazing brain for design. I’ve seen publishers all but go into a bidding war over 3 of his designs now; they’re just that good.

Peter C. Hayward

I’m looking forward to seeing what Catherine Stippell, the designer of Nyctophobia, comes up with. Outside the box thinking that’s fresh and new!

Adrienne Ezell

I was recently at ProtoTO in Toronto, ON and saw a lot of great new designs from up-and-coming designers. I was particularly impressed with Brad Bachelor’s trick-taking, dexterity game “Pirate Queen” – I loved it because of the impressive physicality and table presence it had. The game instantly commanded my attention and then the dexterity element evoked such positive emotions. Shooting the card cannons was so much fun that everyone wanted to lose the trick just so they could fire their cards at their opponent’s ships! So much so that I wonder if the card cannons should be the whole game…

Sen-Foong Lim

Traditionally boardgames have reflected a relatively narrow slice of human experience and imagination, and I love seeing people bringing different perspectives to the table. — Elizabeth Hargrave

I’ve been super impressed by Marek Tupy (yay Toronto!), he’s been going super hard with some amazing designs, most notably his Salon de Paris which was a Cardboard Edison award finalist and Floor Plan from Deepwater Games. Very complicated games made very approachable. We even tried working together just so I can tap into that brain of his! Also Thomas Dagenais-Lesperance (yay Canada!) who did Decrypto and Wayfinders has also been super exciting to watch and connect with, just some super unique and clever designs.

Christopher Chung

I bet everyone will have the same answer – Wolfgang Warsch. He seems to be really good at trying new recipes with good old ingredients.

Bruno Faidutti

I’ve been really impressed by Kevin Russ! His designs always seem to have a neat spatial element which is incorporated into a design with other aspects. I’ve never been much of a spatial gamer, but he weaves in the spatial aspect in a really interesting way that I haven’t seen before and each time he seems to do it in a different way. His games also have very different themes, which is another aspect that I enjoy.

Carla Kopp

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