42: Desire

42: Desire

What game would you love to play, but would never design yourself? What stops you from designing this game?

 

 

A legacy-style game. I enjoyed playing Charterstone and would play another legacy-style game in the future. However, I’d never try to design one due to the complexity of all those moving parts. It just doesn’t sound like the kind of design experience I’d enjoy. I’d have so many problems prototyping, let alone playtesting all the possible paths to make sure it’s balanced. So yeah, not my cup of tea to design, but would play one.

Sarah Reed

I love big strategy games like Orléans or Coimbra but I don’t think that I’m resilient enough for designing such games. I’m afraid that they take too much time and need too much mathematical skills that I don’t have.

Théo Rivière

I would love to play a Collectible Card Game (CCG) or Living Card Game (LCG) that incorporated AR/VR to bring the cards to life. I know there are a few things out there already that have taken a crack at this idea but I’m not aware of any that have really nailed it yet. As for why I wouldn’t/couldn’t design it I neither have the technical chops to construct the digital side of things nor the desire to bite off designing a CCG with all of the work that it would entail. Someday, maybe!

Alex Cutler

I’d love to play a great American football card game that really captures the feel and strategy of playcalling, matchups, and great plays. But I think the complexity of that challenge is on the level of designing a CCG. I think I need to level up my skills before attempting it.

Isaac Shalev

A legacy-style game…I’d never try to design one due to the complexity of all those moving parts. It just doesn’t sound like the kind of design experience I’d enjoy. — Sarah Reed

I’m not sure that I can reconcile the idea that I’d love a game but not ever think about how I might’ve designed it myself or – more accurately – what design lessons I might take from it! If I love it then I have to think about why I love it and how I could get that feeling through in my own work. While it would be lovely to ‘just switch off’, that’s not really an option.

Tony Boydell

Gloomhaven! It’s so big and interwoven, the mountain (haven?) of work is daunting.

Adrienne Ezell

The game that I would love to play, but would never be able design myself is a Tabletop Role-Playing Game (TTRPG) about space exploration, set in the near future. The reason why I would not design this game is that I don’t think I have the experience to design an immersive TTRPG, but I would love to see someone try, as I think that it could be a truly memorable game.

Sam Illingworth

I’m not sure that I can reconcile the idea that I’d love a game but not ever think about how I might’ve designed it myself or – more accurately – what design lessons I might take from it! — Tony Boydell

I love any good Euro. My favourite, in fact, is Endeavor: Age of Sail (incredibly biased answer). I love the way it makes me think and the way it makes me feel while I am playing it. That’s why I love to play games. But with my busy schedule these days, I rarely have the time to sit down to design a good family game, let alone the time it would take to design a Euro.

Helaina Cappel

I doubt I’ll ever design a true legacy game, but I love playing with them. Jamey Stegmaier once estimated he could have designed 2-3 other games in the time it took him to make Charterstone, and I just don’t think I can justify that kind of investment in a single project.

Peter C. Hayward

I love to play LCGs and other games with tons of customization. The ability to forge your own identity and play style into your approach to the game is fantastic. I rarely get to play games like this, as they require commitment from friends or local playgroups and a time commitment, to get the most out of. I’d love more than anything to see a game that gave you this feeling without those commitments. Right now, the roadblock on making such a game is a good idea to get it started!

Jessey Wright

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