55: Darlings

55: Darlings

What mechanism, theme or other aspect do you keep trying to fit into your designs, but haven’t gotten to work yet?

 

 

As a Jewish and Israeli designer, I’m interested in exploring stories from my culture. I’ve designed games about the archaeology of Jericho, a city that’s over 11,000 years old, about touring modern Israel, and about the ancient mythic conquest of Canaan by the Israelites. Though my designs are not about controversial religious or political ideology, most publishers have been leery of these settings and requested that I retheme them.

Isaac Shalev

I keep working on a game that has lots of player-vs-player combat using piles of dice. I just like rolling lots of dice!! I keep nearly finishing, but never quite getting it polished. This is probably because I suspect that making a game just because I want it to exist isn’t likely to result in a game with broader appeal, so it’s the easiest project to put on the bottom on the pile. It also has pirates, steampunk, and deck-building. It may be a good thing to leave this fantastic creation not quite finished!

Roberta Taylor

I keep trying to incorporate high-level asymmetry into my designs, but the game wants what the game wants. I’m a self-described “game whisperer” who lets a game evolve into what it’s supposed to be rather than imposing my will on it. Seeing Cole Wehrle and Patrick Leder add asymmetry at such an impactful level has inspired me to try harder. I just want to get it to a point where it fits with the rest of my design ethos in terms of accessibility. I want to balance ease of learning and ease of play with depth of asymmetry. It’s hard!

Sen-Foong Lim

As a Jewish and Israeli designer, I’m interested in exploring stories from my culture…Though my designs are not about controversial religious or political ideology, most publishers have been leery of these settings and requested that I retheme them. — Isaac Shalev

I’ve always been really interested in hidden movement. I’ve toyed with it in a few nascent designs, but find it difficult to make it both a) interesting and b) not too burdensome for the player to administrate. I’m so keen to use it because it would open-up a ton of play space that is traditionally hard to do in tabletop but you can do in computer games really well.

James Naylor

I have tried many times to use deckbuilding in my designs, but have never come up with anything that feels unique. I get the feeling this is a common experience for lots of designers! Maybe this is because it is hard to improve upon the mechanism in Dominion. The fact that so many other deckbuilding games stay so close to its structure I think shows this. But I would love to find a fresh and simple way of presenting deckbuilding to players.

Phil Walker-Harding

I keep trying to have a game that has ‘I split, you choose’ but every time I make a game with that mechanism, I end up taking it out and replacing it with something else. I want to create a game that uses that mechanism, but isn’t super simple, like most I split, you choose games, but there’s a reason why it’s used in lighter games and maybe one day I’ll either admit defeat or I’ll have a design that uses the mechanism in the right way! Either way, I’ll have fun trying and will hopefully learn a bit in the process.

Carla Kopp

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